This post is a work in progress, subject to updates and changes as I transition my blog into a different, more fun, digital garden format. Stay tuned, and thanks for reading!

I’ve always been fascinated by the digital world. Recently, I’ve become even more fascinated by the interaction with the digital, online environment and the physical, offline environment.

Part of it is probably due to a fallout from COVID, when technology rapidly became the only connection most of us had with the world outside. But another piece of the puzzle has come from the new and uncharted world of generative AI, a true wild west of the Internet where billionaires have convinced themselves that everything in the world is theirs to manipulate for any purpose. It’s shown me that it’s vital to online safety and the future of our digital lives that we have to own what we make, what we do, and how we do it online.

The days of blindly letting someone else own the places where we create, chat, and plan are over, because the people we relied on to provide those services have chosen profits and power over privacy and people.

This, in my opinion, is the impetus for an exploration: is the online world a static entity of timestamped events, controlled by those with the money and infrastructure to build it, or are we able to build, iterate, and make something beautiful with the tiny plots of the digital landscape that are actually under our control?

The digital, physical, wonderful world

When we log on to the online world, what are we presented with?

If you, kind reader, are like me, your first answer will be something along the lines of “information” or “a home page” or “photos”, “memes”, “games”, etc. Your first answer will probably not be “a physical manifestation of a mathematical function that flips on-off switches inside of my phone.”

Because nobody who isn’t totally pedantic would. Right?

But at the same time, I do think it’s important that we all recognize exactly what it is that we’re interacting with when we use any form of electronic device. When the technology has become abstract to the point of complete disassociation with its inner workings, the users (us) lose the ability to have some sort of say in how that technology is used.